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Last updated on: 2025-02-11 02:01 [UTC]

Metadata for tiled in community

org.mapeditor.Tiled.desktop - 1.11.2-r0 ⚙ aarch64 ⚙ x86_64

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<component type="desktop-application">
  <id>org.mapeditor.Tiled.desktop</id>
  <name>Tiled</name>
  <summary>General purpose map editor</summary>
  <summary xml:lang="de">Leveleditor für allgemeine Zwecke</summary>
  <project_license>GPL-2.0+ and BSD-2-Clause</project_license>
  <description>
    <p>
   Tiled is a general purpose 2D level editor with powerful tile map editing
   features. It’s built to be easy to use and is suitable for many type of
   games.
  </p>
    <p>
   The Tiled map format is supported by a large amount of game engines and
   libraries. In addition, Tiled supports plugins to read and write map formats
   other than its own map format.
  </p>
  </description>
  <description xml:lang="de">
    <p>
   Tiled ist ein allgemeiner 2D Leveleditor mit mächtigen Funktionen zum bearbeiten von Tiled Maps.
   Er hat eine einfache Bedienung und ist entwickelt worden, um möglichst viele unterschiedliche Spiele
   zu unterstützen.
  </p>
    <p>
   Das Tiled Dateiformat wird von vielen Spielengines und Bibliotheken unterstützt.
   Zudem bietet Tiled eine Pluginunterstützung, durch die auch andere Formate geöffnet
   und gespeichert werden können.
  </p>
  </description>
  <requires>
    <control>pointing</control>
    <control>keyboard</control>
  </requires>
  <supports>
    <control>tablet</control>
    <control>touch</control>
  </supports>
  <pkgname>tiled</pkgname>
  <launchable type="desktop-id">org.mapeditor.Tiled.desktop</launchable>
  <icon type="remote" width="48" height="48">org/mapeditor/Tiled.desktop/0453480bf314fca0cf36ac2c20257504/icons/48x48/tiled_tiled.png</icon>
  <icon type="cached" width="64" height="64">tiled_tiled.png</icon>
  <icon type="remote" width="64" height="64">org/mapeditor/Tiled.desktop/0453480bf314fca0cf36ac2c20257504/icons/64x64/tiled_tiled.png</icon>
  <icon type="remote" width="128" height="128">org/mapeditor/Tiled.desktop/0453480bf314fca0cf36ac2c20257504/icons/128x128/tiled_tiled.png</icon>
  <icon type="stock">tiled</icon>
  <url type="homepage">https://www.mapeditor.org/</url>
  <url type="bugtracker">https://github.com/mapeditor/tiled/issues</url>
  <url type="help">https://doc.mapeditor.org/</url>
  <url type="donation">https://www.mapeditor.org/donate</url>
  <url type="translate">https://hosted.weblate.org/projects/tiled/translations/</url>
  <url type="vcs-browser">https://github.com/mapeditor/tiled</url>
  <categories>
    <category>Graphics</category>
    <category>2DGraphics</category>
  </categories>
  <provides>
    <binary>tiled</binary>
    <id>tiled.desktop</id>
    <mediatype>application/x-tiled-tmx</mediatype>
    <mediatype>application/x-tiled-tsx</mediatype>
  </provides>
  <languages>
    <lang percentage="100">en_US</lang>
  </languages>
  <screenshots>
    <screenshot type="default">
      <image type="source" width="800" height="600">org/mapeditor/Tiled.desktop/0453480bf314fca0cf36ac2c20257504/screenshots/image-1_orig.png</image>
      <image type="thumbnail" width="752" height="564">org/mapeditor/Tiled.desktop/0453480bf314fca0cf36ac2c20257504/screenshots/image-1_752x564.png</image>
      <image type="thumbnail" width="624" height="468">org/mapeditor/Tiled.desktop/0453480bf314fca0cf36ac2c20257504/screenshots/image-1_624x468.png</image>
      <image type="thumbnail" width="224" height="168">org/mapeditor/Tiled.desktop/0453480bf314fca0cf36ac2c20257504/screenshots/image-1_224x168.png</image>
    </screenshot>
    <screenshot>
      <image type="source" width="800" height="600">org/mapeditor/Tiled.desktop/0453480bf314fca0cf36ac2c20257504/screenshots/image-2_orig.png</image>
      <image type="thumbnail" width="752" height="564">org/mapeditor/Tiled.desktop/0453480bf314fca0cf36ac2c20257504/screenshots/image-2_752x564.png</image>
      <image type="thumbnail" width="624" height="468">org/mapeditor/Tiled.desktop/0453480bf314fca0cf36ac2c20257504/screenshots/image-2_624x468.png</image>
      <image type="thumbnail" width="224" height="168">org/mapeditor/Tiled.desktop/0453480bf314fca0cf36ac2c20257504/screenshots/image-2_224x168.png</image>
    </screenshot>
  </screenshots>
  <keywords>
    <keyword>2D</keyword>
    <keyword>mapeditor</keyword>
    <keyword>tool</keyword>
    <keyword>development</keyword>
    <keyword>tile</keyword>
    <keyword>editor</keyword>
  </keywords>
  <releases>
    <release type="stable" version="1.11.2" timestamp="1738022400">
      <description>
        <ul>
          <li>YY plugin: Fixed compatibility with GameMaker 2024 (#4132)</li>
          <li>Fixed crash while handling file reloads without any files opened</li>
          <li>Fixed crash when closing the last file with multiple custom properties selected</li>
          <li>snap: Fixed crash on startup on Wayland</li>
          <li>AppImage: Updated to Sentry 0.7.19</li>
        </ul>
      </description>
      <url>https://www.mapeditor.org/2025/01/28/tiled-1-11-2-released.html</url>
    </release>
    <release type="stable" version="1.11.1" timestamp="1736553600">
      <description>
        <ul>
          <li>Releases now ship with support for loading Aseprite images (#4109)</li>
          <li>Scripting: Added FileFormat.nameFilter</li>
          <li>Scripting: Added MapEditor.currentBrushChanged signal</li>
          <li>Scripting: Added tiled.cursor to create mouse cursor values</li>
          <li>Scripting: Added Tileset.transformationFlags (#3753)</li>
          <li>Scripting: Added Dialog.addRadioButtonGroup for selecting one of a list of mutually exclusive options (#4107)</li>
          <li>Scripting: Made currentWangSet and currentWangColorIndex properties writeable (#4105)</li>
          <li>AutoMapping: Ignore rules with empty input or output regions (#3834)</li>
          <li>Fixed saving/loading of custom properties set on worlds (#4025)</li>
          <li>Fixed issue with placing tile objects after switching maps (#3497)</li>
          <li>Fixed crash when accessing a world through a symlink (#4042)</li>
          <li>Fixed performance issue when tinting tiles from large tilesets</li>
          <li>Fixed error reporting when exporting on the command-line (by Shuhei Nagasawa, #4015)</li>
          <li>Fixed updating of object label when text changes without changing size</li>
          <li>Fixed minimum value of spinbox in Tile Animation Editor</li>
          <li>Fixed loading of custom property types in tilesets referenced by tile stamps (#4044)</li>
          <li>Fixed compile against Qt 6.8</li>
          <li>snap: Updated to core24</li>
          <li>AppImage: Updated to Sentry 0.7.13</li>
        </ul>
      </description>
      <url>https://www.mapeditor.org/2025/01/11/tiled-1-11-1-released.html</url>
    </release>
    <release type="stable" version="1.11.0" timestamp="1719446400">
      <description>
        <ul>
          <li>Added --project command-line parameter for use when exporting (#3797)</li>
          <li>Added group layer names in "Move Object to Layer" menu (#3454)</li>
          <li>Added lock icon to open tabs for which the file is read-only</li>
          <li>Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961)</li>
          <li>Made adding "Copy" when duplicating optional and disabled by default (#3917)</li>
          <li>Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933)</li>
          <li>Layer names are now trimmed when edited in the UI, to avoid accidental whitespace</li>
          <li>Scripting: Added API for working with worlds (#3539)</li>
          <li>Scripting: Added Object.setProperty overload for setting nested values</li>
          <li>Scripting: Added Tile.image for accessing a tile's image data</li>
          <li>Scripting: Added Image.copy overload that takes a rectangle</li>
          <li>Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName</li>
          <li>Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties)</li>
          <li>Scripting: Added tiled.color to create color values</li>
          <li>Scripting: Made Tileset.margin and Tileset.tileSpacing writable</li>
          <li>Scripting: Restored compatibility for MapObject.polygon (#3845)</li>
          <li>Scripting: Fixed issues with editing properties after setting class values from script</li>
          <li>Scripting: Fixed setting/getting object reference values when nested as a class member</li>
          <li>TMX format: Embedded images are now also supported on tilesets and image layers</li>
          <li>JSON format: Fixed tile order when loading a tileset using the old format</li>
          <li>Godot 4 plugin: Added support for exporting objects (by Rick Yorgason, #3615)</li>
          <li>Godot 4 plugin: Use Godot 4.2 tile transformation flags (by Rick Yorgason, #3895)</li>
          <li>Godot 4 plugin: Fixed positioning of tile collision shapes (by Ryan Petrie, #3862)</li>
          <li>GameMaker 2 plugin: Fixed positioning of objects on isometric maps</li>
          <li>Python plugin: Added support for implementing tileset formats (with Pablo Duboue, #3857)</li>
          <li>Python plugin: Raised minimum Python version to 3.8</li>
          <li>Python plugin: Now built against Python 3.12 for Windows 10+</li>
          <li>tmxrasterizer: Added --hide-object and --show-object arguments (by Lars Luz, #3819)</li>
          <li>tmxrasterizer: Added --frames and --frame-duration arguments to export animated maps as multiple images (#3868)</li>
          <li>tmxrasterizer: Fixed --hide/show-layer to work on group layers (#3899)</li>
          <li>tmxviewer: Added support for viewing JSON maps (#3866)</li>
          <li>tmxrasterizer/viewer: Fixed loading of XML object templates (with Christian Schaadt, #3977)</li>
          <li>AutoMapping: Ignore empty outputs per-rule (#3523)</li>
          <li>Automapping: Added per-input-layer properties for ignoring flip flags (#3803)</li>
          <li>AutoMapping: Always apply output sets with empty index</li>
          <li>AutoMapping: Fixed adding of new tilesets used by applied changes</li>
          <li>Windows: Fixed the support for WebP images (updated to Qt 6.6.1, #3661)</li>
          <li>Fixed issues related to map and tileset reloading</li>
          <li>Fixed possible crash after assigning to tiled.activeAsset</li>
          <li>Fixed the option to resolve properties on export to also resolve class members (#3411, #3315)</li>
          <li>Fixed terrain tool behavior and terrain overlays after changing terrain set type (#3204, #3260)</li>
          <li>Fixed mouse handling issue when zooming while painting (#3863)</li>
          <li>Fixed possible crash after a scripted tool disappears while active</li>
          <li>Fixed updating of used tilesets after resizing map (#3884)</li>
          <li>Fixed alignment of shortcuts in action search</li>
          <li>Fixed object assignment buttons in tile collision editor (#3399)</li>
          <li>AppImage: Fixed ability to open paths with spaces from the CLI (#3914)</li>
          <li>AppImage: Updated to Sentry 0.7.6</li>
        </ul>
      </description>
      <url>https://www.mapeditor.org/2024/06/27/tiled-1-11-released.html</url>
    </release>
    <release type="stable" version="1.10.2" timestamp="1691107200">
      <description>
        <ul>
          <li>Added support for setting custom properties on the project (#2903)</li>
          <li>Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile</li>
          <li>Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672)</li>
          <li>Display the image base name for unnamed tile objects referring to single images</li>
          <li>Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758)</li>
          <li>Scripting: Added file dialog API (with dogboydog, #3782)</li>
          <li>Scripting: Support erasing tiles in Tool.preview and TileMap.merge</li>
          <li>Scripting: Added Geometry interface with line and ellipse helpers</li>
          <li>Scripting: Added WangSet.effectiveTypeForColor</li>
          <li>Fixed crash when changing file property of custom class (#3783)</li>
          <li>Fixed loading of invalid color properties (#3793)</li>
          <li>Fixed handling of enum values with 31 flags and fixed the applied limit (#3658)</li>
          <li>Fixed object preview position with parallax factor on group layer (#3669)</li>
          <li>Fixed hover highlight rendering with active parallax factor (#3669)</li>
          <li>Fixed updating of object selection outlines when changing parallax factor (#3669)</li>
          <li>Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds</li>
          <li>Fixed several issues with drawing ellipses (#3776)</li>
          <li>Fixed Terrain Fill Mode for sets containing transitions to empty (#3774)</li>
          <li>Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653)</li>
          <li>AppImage: Updated to Sentry 0.6.5</li>
          <li>Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616)</li>
          <li>macOS: The macOS 10.14+ build is now a Universal macOS Binary (#3707)</li>
        </ul>
      </description>
      <url>https://www.mapeditor.org/2023/08/04/tiled-1-10-2-released.html</url>
    </release>
  </releases>
  <content_rating type="oars-1.0"/>
</component>