<component type="desktop-application">
<id>io.github.endless_sky.endless_sky</id>
<name>Endless Sky</name>
<summary>Space exploration and combat game</summary>
<summary xml:lang="de">Weltraumhandels und Kampfsimulator</summary>
<summary xml:lang="fr">Jeu d'exploration et de combat dans l'espace</summary>
<project_license>GPL-3.0 AND GPL-2.0 AND CC-BY-SA-4.0 AND CC-BY-SA-3.0 AND CC-BY-4.0 AND CC-BY-3.0 AND CC-BY-2.0 AND CC0-1.0</project_license>
<developer_name>Michael Zahniser</developer_name>
<description>
<p>Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own...</p>
<p>Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny spaceship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer.</p>
</description>
<pkgname>endless-sky</pkgname>
<launchable type="desktop-id">endless-sky.desktop</launchable>
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<icon type="stock">endless-sky</icon>
<url type="homepage">https://endless-sky.github.io/</url>
<url type="bugtracker">https://github.com/endless-sky/endless-sky/issues</url>
<url type="help">https://github.com/endless-sky/endless-sky/wiki/PlayersManual</url>
<categories>
<category>Game</category>
<category>Simulation</category>
</categories>
<screenshots>
<screenshot type="default">
<caption>The game's "new pilot" scenario-picking screen</caption>
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<image type="thumbnail" width="224" height="126">io/github/endless_sky.endless_sky/81ae7b43ddb68fafad67805253ff8797/screenshots/image-1_224x126.png</image>
</screenshot>
<screenshot>
<caption>A chaotic battle between the Republic and the Free Worlds</caption>
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<image type="thumbnail" width="224" height="125">io/github/endless_sky.endless_sky/81ae7b43ddb68fafad67805253ff8797/screenshots/image-2_224x125.png</image>
</screenshot>
<screenshot>
<caption>Diverse weaponry abounds in the Endless Sky universe</caption>
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<image type="thumbnail" width="224" height="168">io/github/endless_sky.endless_sky/81ae7b43ddb68fafad67805253ff8797/screenshots/image-3_224x168.png</image>
</screenshot>
<screenshot>
<caption>Customize items installed on your ship(s) at a planet's Outfitter</caption>
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<image type="thumbnail" width="224" height="125">io/github/endless_sky.endless_sky/81ae7b43ddb68fafad67805253ff8797/screenshots/image-5_224x125.png</image>
</screenshot>
<screenshot>
<caption>Buy and sell different kinds of ships at a planet's Shipyard</caption>
<image type="source" width="1280" height="720">io/github/endless_sky.endless_sky/81ae7b43ddb68fafad67805253ff8797/screenshots/image-6_orig.png</image>
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</screenshot>
</screenshots>
<keywords>
<keyword>game</keyword>
<keyword>simulator</keyword>
<keyword>space</keyword>
<keyword>sandbox</keyword>
<keyword>rpg</keyword>
</keywords>
<releases>
<release type="stable" version="0.10.2" timestamp="1687046400">
<description>
<p>This is a stable release, focused on fixing bugs and making some other small improvements.</p>
<p>Some of those improvements are:</p>
<ul>
<li>More customisation options for rings drawn through interfaces.</li>
<li>A new personality that will prevent ships from ever cloaking.</li>
<li>Various new spaceport news items and civilian ship hails.</li>
</ul>
<p>Some notable bug fixes include:</p>
<ul>
<li>Various missions and spaceport news items will no longer appear at inappropriate locations.</li>
<li>Fixed some instances of ships ceasing to act and drifting forever inappropriately.</li>
<li>Fixed a problem with out of system escorts not landing to refuel when an appropriate planet is available.</li>
</ul>
<p>There's much more in the changelog!</p>
<p>Special thanks to the 16 people who contributed to this release!</p>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.10.2/changelog</url>
</release>
<release type="development" version="0.10.1" timestamp="1685318400" urgency="low">
<description>
<p>This is an unstable release, containing big changes that may introduce new bugs.</p>
<p>Major new changes include:</p>
<ul>
<li>Released the first chapter of Hai Reveal, a storyline that involves the open secret of the Hai being exposed to humanity.</li>
<li>NPCs in missions are now able to trigger game actions on status changes to the NPC.</li>
<li>Updated and added new mechanics around asteroid mining to make it a more engaging system, including allowing your escorts to take a more active role in mining.</li>
<li>Continued development of the Gegno, including new ships, outfits, and missions.</li>
<li>Split the Quarg government into a series of regional governments, allowing for more fine-tuned interactions with different groups of Quarg.</li>
<li>Plugins are now able to be enabled and disabled within the Plugins menu.</li>
<li>Replaced the mouse control toggle button with a preference to prevent accidental activations.</li>
<li>Controls can now be unbound by pressing X or delete when hovering over the control.</li>
</ul>
<p>Some notable bug fixes include:</p>
<ul>
<li>Patched an infinite money glitch caused by bad offer conditions on an Unfettered mission.</li>
<li>Ships with low max speeds no longer rubberband backwards when exiting hyperspace.</li>
<li>Fixed various issues with buying and selling outfits caused by having outfits in cargo or storage.</li>
</ul>
<p>There's much more in the changelog!</p>
<p>Special thanks to the 37 people who contributed to this release!</p>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.10.1/changelog</url>
</release>
<release type="development" version="0.10.0" timestamp="1676764800" urgency="low">
<description>
<p>This is an unstable release, containing big changes that may introduce new bugs.</p>
<p>Breaking changes:</p>
<ul>
<li>The accompany objective on mission npcs no longer implicitly sets the save objective.</li>
<li>Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live.</li>
<li>This is a change that was made in v0.9.16, reverted in v0.9.16.1, and has been reintroduced.</li>
</ul>
<p>Major new changes include:</p>
<ul>
<li>Two new alien factions, the Gegno and Bunrodea.</li>
<li>A plethora of new conditions and new ways to use them, including the introduction of "global conditions" that can be set and accessed across save files.</li>
<li>Improvements to how ship AI behaves, more intelligently making use of the range of their weapons. More AI improvements will come in the future.</li>
<li>An overhaul to how cargo and outfit scanners function, causing scanning to take overall longer to complete.</li>
<li>The jobs board can now be sorted on various metrics, including how much the job pays or whether it has a deadline.</li>
<li>Improved mouse control while in flight, including the ability to select secondary weapons by clicking on their ammo icons, and a toggle for controlling flagship aiming and firing with the mouse.</li>
<li>Reverted the heat damage change from v0.9.15, and reduced the buffs provided to afterburners from that same update.</li>
<li>Added a deadline to bounty jobs so that they cannot be stacked infinitely and finished passively. In exchange, bounty ships now don't spawn as far away, and bounty job payments are increased.</li>
</ul>
<p>Some notable bug fixes include:</p>
<ul>
<li>Reloading your save file while you have escorts in a different system that are carrying mission cargo will no longer teleport the mission cargo to the player's location.</li>
<li>Reloading your save file while in the middle of a conversation will no longer repeat execute the mission actions that run alongside the conversation.</li>
<li>Captured ships will no longer require the save file to be reloaded in order for them to make use of their weapons.</li>
</ul>
<p>There's much more in the changelog!</p>
<p>Special thanks to the 63 people who contributed to this release!</p>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.10.0/changelog</url>
</release>
<release type="stable" version="0.9.16.1" timestamp="1666051200" urgency="high">
<description>
<p>This is a hotfix release, reverting a breaking change made in the last release that inadvertently introduced a bug.</p>
<p>Breaking changes:</p>
<ul>
<li>The change made to the "accompany" mission npc objective has been reverted to the behavior before 0.9.16.</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.16.1/changelog</url>
</release>
</releases>
<content_rating type="oars-1.1">
<content_attribute id="violence-fantasy">moderate</content_attribute>
<content_attribute id="violence-slavery">moderate</content_attribute>
<content_attribute id="drugs-alcohol">mild</content_attribute>
<content_attribute id="drugs-narcotics">moderate</content_attribute>
<content_attribute id="drugs-tobacco">mild</content_attribute>
<content_attribute id="sex-themes">mild</content_attribute>
<content_attribute id="sex-homosexuality">mild</content_attribute>
<content_attribute id="sex-prostitution">moderate</content_attribute>
<content_attribute id="language-profanity">mild</content_attribute>
<content_attribute id="language-humor">moderate</content_attribute>
<content_attribute id="language-discrimination">mild</content_attribute>
<content_attribute id="money-gambling">mild</content_attribute>
</content_rating>
</component>