⇦ | endless-sky [testing]
Last updated on: 2024-05-02 02:02 [UTC]

Metadata for endless-sky in testing

io.github.endless_sky.endless_sky - 0.9.16.1-r0 ⚙ armhf

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<component type="desktop-application">
  <id>io.github.endless_sky.endless_sky</id>
  <name>Endless Sky</name>
  <summary>Space exploration and combat game</summary>
  <summary xml:lang="de">Weltraumhandels und Kampfsimulator</summary>
  <summary xml:lang="fr">Jeu d'exploration et de combat dans l'espace</summary>
  <project_license>GPL-3.0 AND CC-BY-SA-4.0 AND CC-BY-SA-3.0 AND CC-BY-3.0</project_license>
  <developer_name>Michael Zahniser</developer_name>
  <description>
    <p>Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own...</p>
    <p>Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny spaceship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer.</p>
  </description>
  <pkgname>endless-sky</pkgname>
  <launchable type="desktop-id">endless-sky.desktop</launchable>
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  <icon type="cached" width="64" height="64">endless-sky_endless-sky.png</icon>
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  <icon type="stock">endless-sky</icon>
  <url type="homepage">https://endless-sky.github.io/</url>
  <url type="bugtracker">https://github.com/endless-sky/endless-sky/issues</url>
  <url type="help">https://github.com/endless-sky/endless-sky/wiki/PlayersManual</url>
  <categories>
    <category>Game</category>
    <category>Simulation</category>
  </categories>
  <screenshots>
    <screenshot type="default">
      <caption>The game's "new pilot" scenario-picking screen</caption>
      <image type="source" width="1920" height="1080">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-1_orig.png</image>
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      <image type="thumbnail" width="752" height="423">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-1_752x423.png</image>
      <image type="thumbnail" width="624" height="351">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-1_624x351.png</image>
      <image type="thumbnail" width="224" height="126">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-1_224x126.png</image>
    </screenshot>
    <screenshot>
      <caption>A chaotic battle between the Republic and the Free Worlds</caption>
      <image type="source" width="1280" height="720">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-2_orig.png</image>
      <image type="thumbnail" width="1248" height="702">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-2_1248x702.png</image>
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      <image type="thumbnail" width="224" height="125">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-2_224x125.png</image>
    </screenshot>
    <screenshot>
      <caption>Diverse weaponry abounds in the Endless Sky universe</caption>
      <image type="source" width="800" height="600">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-3_orig.png</image>
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      <image type="thumbnail" width="624" height="468">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-3_624x468.png</image>
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    </screenshot>
    <screenshot>
      <caption>Exotic space creatures</caption>
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    </screenshot>
    <screenshot>
      <caption>Customize items installed on your ship(s) at a planet's Outfitter</caption>
      <image type="source" width="1280" height="720">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-5_orig.png</image>
      <image type="thumbnail" width="1248" height="702">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-5_1248x702.png</image>
      <image type="thumbnail" width="752" height="423">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-5_752x423.png</image>
      <image type="thumbnail" width="624" height="351">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-5_624x351.png</image>
      <image type="thumbnail" width="224" height="125">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-5_224x125.png</image>
    </screenshot>
    <screenshot>
      <caption>Buy and sell different kinds of ships at a planet's Shipyard</caption>
      <image type="source" width="1280" height="720">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-6_orig.png</image>
      <image type="thumbnail" width="1248" height="702">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-6_1248x702.png</image>
      <image type="thumbnail" width="752" height="423">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-6_752x423.png</image>
      <image type="thumbnail" width="624" height="351">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-6_624x351.png</image>
      <image type="thumbnail" width="224" height="125">io/github/endless_sky.endless_sky/48cc92cccc5c5f18dd330cd2433a9a2b/screenshots/image-6_224x125.png</image>
    </screenshot>
  </screenshots>
  <keywords>
    <keyword>game</keyword>
    <keyword>simulator</keyword>
    <keyword>space</keyword>
    <keyword>sandbox</keyword>
    <keyword>rpg</keyword>
  </keywords>
  <releases>
    <release type="stable" version="0.9.16.1" timestamp="1666051200">
      <description>
        <p>This is a hotfix release, reverting a breaking change made in the last release that inadvertantly inroduced a bug.</p>
        <p>Breaking changes:</p>
        <ul>
          <li>The change made to the accompany mission npc objective has been reverted to the behaviour before 0.9.16.</li>
        </ul>
      </description>
      <url>https://github.com/endless-sky/endless-sky/blob/v0.9.16.1/changelog</url>
    </release>
    <release type="stable" version="0.9.16" timestamp="1665878400">
      <description>
        <p>This is a stable release, focusing on bug fixes and polishing the recent v0.9.15 release.</p>
        <p>New changes include the following:</p>
        <p>Breaking changes:</p>
        <ul>
          <li>The accompany objective on mission npcs no longer implicitly sets the save objective. Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live.</li>
        </ul>
        <p>Bug fixes:</p>
        <ul>
          <li>Added a firing sound to the Ka'het Annihilator Turret, as it was missing one.</li>
          <li>The jump range of systems affected by the Ssil Vida activation are now reset when Ssil Vida is deactivated in order to avoid a bug in pathfinding. This change will be reverted in the future once the pathfinding is improved.</li>
          <li>Fixed an error where attempting to launch with a fighter as your flagship under certain circumstances could cause you to launch with no ship at all.</li>
          <li>Fixed a longstanding bug where npcs could get stuck thinking they need fuel after traveling through a wormhole.</li>
          <li>Fixed a bug where fighters would sometimes fail to reparent to a carrier that had space for them when recalled.</li>
        </ul>
        <p>Other changes:</p>
        <ul>
          <li>Clicking on a planet card on the left side of the map now selects that planet as a destination on your travel plan.</li>
        </ul>
        <p>A complete list of changes can be found in the changelog.</p>
        <p>Special thanks to those who contributed changes to this release!</p>
      </description>
      <url>https://github.com/endless-sky/endless-sky/blob/v0.9.16/changelog</url>
    </release>
    <release type="stable" version="0.9.15" timestamp="1649548800">
      <description>
        <p>This is an unstable release, containing big changes that may introduce new bugs.</p>
        <p>Major new changes include:</p>
        <ul>
          <li>60+ new outfits</li>
          <li>80+ new missions in human space and beyond</li>
          <li>40 new stations and planets in existing systems</li>
          <li>Improvement of many graphics, including stars, ships, effects, and outfits</li>
          <li>The addition of parallax to background stars and haze</li>
          <li>Sweeping balance changes to various ships and outfits</li>
          <li>Overheating a ship only disables its energy generation</li>
          <li>Changes to the UI, including the addition of new ship and outfit categories and an overhaul of the map screen</li>
          <li>Changes to existing missions, including an overhaul of the first third of the Free Worlds campaign</li>
        </ul>
        <p>Several features have been added to the game engine, for use by plugins and other content creators.</p>
        <p>These include:</p>
        <ul>
          <li>20 new swizzle options</li>
          <li>The ability to customize ship and outfit categories in the data files</li>
          <li>Four new damage-over-time types</li>
          <li>Conversations can trigger mission actions</li>
          <li>Missions can trigger actions every time the date increments</li>
          <li>Plugins can selectively disable vanilla content</li>
          <li>Events can remove objects from a system without needing to redefine the entire system</li>
          <li>Removal of the 32 hardpoint limit</li>
        </ul>
        <p>This summary only scratches the surface of what was added during 0.9.15's year-and-a-third-long development cycle.</p>
        <p>This release also marks the highest number of contributors to a single release, bypassing 0.9.9's record of 69.</p>
        <p>Special thanks to the 107 people who contributed to this release!</p>
      </description>
      <url>https://github.com/endless-sky/endless-sky/blob/v0.9.15/changelog</url>
    </release>
    <release type="stable" version="0.9.14" timestamp="1625961600">
      <description>
        <p>This is a "stable" release, focusing on bug fixes and polishing the recent v0.9.13 release.</p>
        <p>Changes include:</p>
        <ul>
          <li>Numerous typo fixes</li>
          <li>Fixes to how several missions are offered to the player</li>
          <li>Better suggestions of possibly incomplete conditions in some missions' "visit" dialogues</li>
          <li>Differentiation between two Remnant engines' reversing capabilities</li>
          <li>Certain Navy shipyards now stock the Dropship</li>
          <li>Ships that have no specified "drag" attribute default to 100, rather than causing crashes</li>
          <li>Weaponry that alters the ship's status conditions (e.g. ionization) now respects the required minimum value of 0</li>
          <li>The "interrupt fast-forward" preference defaults to off</li>
        </ul>
        <p>Minor improvements were added to help support plugin authors and content creators:</p>
        <ul>
          <li>Quarg planets now have regional attributes to enable better targeting via missions</li>
          <li>Missions that fail to be instantiated print more informative messages in the error file</li>
          <li>Large numbers of missing image frames no longer pollute the error file</li>
        </ul>
      </description>
      <url>https://github.com/endless-sky/endless-sky/blob/v0.9.14/changelog</url>
    </release>
  </releases>
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